Wednesday, August 31, 2011

Bounce the Bunny is out now on iTunes for Free!

Download Bounce the Bunny for Free for your iPhone/iPod/iPad, for a limited time only!




What can be more fun than watching bunnies fly through the air, smack against bubbles and obstacles, and bounce away? Nothing! You can do all this and more in BOUNCE THE BUNNY. Create magical bubbles to propel your rabbit along and help him reach his destination. Kick him off with a boot and watch him bound through the air. Just be careful not to let him fall in the water or he will be washed out! One kick of the bunny and you will be hooked! Enjoy responsibly!

Wednesday, August 24, 2011

Want to Join the END Games Team?

We have a kick ass team and we expect the same from anyone who joins us. We succeed together or not at all. We are extremely selective.

If you think you can roll with us, check out full details on currently open positions at the Jobs page on our official site.

Tuesday, May 3, 2011

Real Life Science: The Best Ideas for Game Design

This post is for aspiring game designers out there.

The diversity of life in our world provides an endless source of inspiration for designing gameplay elements.  If you're ever at a loss for ideas for creatures or characters, just spend some time googling around through the oft ignored corners of the animal kingdom.   You'll almost always come across something truly fantastic you can use/build ideas around.  For example:

Why Pea Aphids Are The Most Awesome Organism
http://io9.com/#!5478622/why-pea-aphids-are-the-most-awesome-organism

"It can reproduce sexually or asexually, can breed winged or unwinged babies, and is also a symbiote.  ... some of the genes crucial to the life cycle of the aphid are actually stored outside its body, in the genome of its symbiont"

How cool is that?  Now imagine what would happen if Pea Aphids evolved to a human size and developed the sentience to pilot interstellar space craft... yikes!

Tuesday, March 22, 2011

An END Games Mantra: Product Evolution through Natural Market Selection

To our awesome fans and industry followers-


As many of you have noticed and inquired about, we haven't said much publicly in 2011 about what END Games is up to. However, since we're getting close to an early alpha release of our first title, we thought it might be time to break the ice and introduce our philosophy to you all.


Every founder and team member at END Games has at least 5-10+ years of experience building large scale MMOs and online games. When we founded END Games, we saw it as a new opportunity to apply everything we've learned in the past decade, as well as adopt some best practices from innovative businesses we admire such as LEGO, Pixar, Netflix, and Google.


We came together as a team at the start of 2011 to hammer out a concrete company vision and goals for the studio, including operating in true agile fashion. One of our central beliefs is:


We believe in product evolution through natural market selection.


Sounds like corporate speak. What does this mean?


Put simply: This means we're turning the game development cycle upside down. We're going to invite our player communities into our experiences MUCH earlier in development than the industry would normally do. We're going to be very transparent about what we're planning, what's working, and what issues we face, so our players can help us make the best design and development choices.


Games will be free to play at these early stages to learn if a concept has an audience or if it just doesn't click. Business models will evolve with game features and content over time. As a player, you can choose to get as immersed as you feel like in our games, whether that means continuing to play in free modes casually or spending a few coins on the games you find you just can't stop playing.


We believe the best ideas that have some magic and fun about them will continue to grow and find fans. Any ideas that don't work, we'll simply move past quickly. Let the community decide if any game should ever reach its 5th year of development!


Since we want to involve you all in creating the game experiences you want to see, we want to ask the following of you:


If you like our games, let us know and tell your friends... we promise there will be no end to their improvement and evolution.


If you don't like an END Games experience, tell us why not and what we could do to make it better.


The bottom line? We want you to know what to expect when we open access to any of our games:


Every game from END is another beginning.


Join us on our Facebook page at http://www.facebook.com/ENDGamesEntertainment to keep up with the latest news developments, and let's have fun!


Sincerely,

The END Games Team

Friday, February 25, 2011

Human achievements in magnetics

In 1963, humans are able to energize a magnet 200,000 times the power of the earth's magnetic field with 6 car batteries.  But it must be kept at super cool temperatures. Fascinating!  I wonder what these kinds of magnets could do in outer space if you made one the size of a big city block...?

Friday, February 11, 2011

The END of Facebook

Thanks to everyone who has liked our Facebook page so far.  It's pretty epic with its one post and double rainbow profile pic!

You can find it at http://www.facebook.com/ENDGamesEntertainment

Monday, January 17, 2011

Netflix Culture

http://www.slideshare.net/reed2001/culture-1798664

A presentation from a couple of years ago about how Netflix operates internally.  This is an inspiring read and is very much inline with END Games' philosophy on work life.  If you work in a creative field, find a way to make these ideas reality in your work place!

Tuesday, January 4, 2011

What Motivates You?

We like Dan Pink.   Watch this fantastic 11 minute breakdown on the science of human motivation and creative work:
http://www.youtube.com/watch?v=u6XAPnuFjJc